My Dice Game Rules

My Dice Game also known as "Greed" or "10,000" is a two-player dice-rolling competition that combines luck and strategy. The objective of the game is to accumulate more points than your opponent by rolling specific combinations of scoring dice. You may play against the computer or another player on the same device. Remote play is in the works!


Starting the Game

  • To start a game, select menu menu icon "Play Game"
  • Player 1 always goes first and starts by pressing the roll menu icon button.
  • You'll need to score at least 500 points to begin competing as described under "Banking Points" below.

Rolling and Keeping Dice

  • Begin your turn by pressing the roll menu icon button to roll all six dice.
  • A "turn" consists of one or many dice rolls depending on luck and strategy.
  • If you roll scoring dice (see "Scoring" below) you may "keep" those dice to accumulate points.
  • Click on the dice you want to keep. Kept dice will turn gray, and the "Dice Score" area will update to show the points added by the kept dice.
  • To unkeep dice, click them again. You can only unkeep dice kept during the current roll. When you unkeep dice, their associated points will be deducted from your "Dice Score".
  • At least one scoring die must be kept after each roll to continue your turn.
  • Kept dice won't be rolled again during your turn - unless you've kept all six, in which case you get to roll all six dice again.
  • A BUST occurs when you roll no scoring dice. If this happens you lose your turn and you lose all points accumulated during that turn.

Banking Points

  • After keeping one or more scoring dice, you may end your turn and "bank" your accumulated points by pressing the stay menu icon button.
  • Banked points are yours to keep for the remainder of the game.
  • To bank points for the first time, you must accumulate a minimum of 500 points in a single turn. After this, you may bank any amount of points accumulated during your turn.

Scoring

The dice scoring combinations are shown below. To receive points, a scoring combination must be kept in the same roll. For example, you can score 500 points by rolling and keeping three 5s in a single roll. However, if you keep a 5 from one roll and then keep two more 5s from another roll, those 5s are worth 50 points each (for a total of 150 points).

=100 (one one)
=50 (one five)
=1000 (three ones)*
=200 (three twos)
=300 (three threes)
=400 (three fours)
=500 (three fives)*
=600 (three sixes)
=10,000 (six ones)
=1500 (straight)
=3000 (six of a kind)
=1500 (three pairs)
=2500 (two triplets)

*must select 1s and 5s individually


Winning the Game

  1. The game-ending score is either 5000 or 10,000 depending on game settings (see menu menu icon "Game Settings").
  2. The game continues until a player reaches or exceeds the game-ending score and presses the stay menu icon button.
  3. At that point the opposing player gets one final turn to try to surpass the leading score.
  4. The player with the highest score following the opposing player's final turn is declared the winner.

A Few Tips

  • You are not required to keep all the scoring dice that you roll. For example, say you roll six dice and your only scoring dice are a 1 and a 5. You may keep both (for 150 points), leaving four dice for your next roll. Sometimes a better choice is to keep only the 1 (for 100 points) and trade-off the 50 points for an extra die to roll.
  • If you roll six dice and keep only one scoring die, rolling the remaining five dice is generally a low-risk strategy. On the other hand, if you've kept four or five dice, rolling the remaining one or two dice increases your BUST chances.
  • Your approach to risk often depends on your opponent's score. If you're trailing, it might be worth taking bigger risks. Conversely if you're leading, it might be safer to bank points more conservatively.

Enjoy the Game!

Now that you know the rules, it's time to roll the dice and test your luck and strategy. Have fun!

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